Cybernetic System 1.1
Time frame// September’24
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Week 1 - Feedback

This week, I am exploring the feedback loop phenomenon in generating the visual outcome. The feedback loop is best understood and seen in an ongoing process, and it is a methodology for registering any real-time changes happening in the system. I have been exploring feedback loops as part of my process-driven visual art for many years and have found innumerable potential for generating complex visual worlds by introducing only minor variable shifts. The possibilities are endless, and outcomes are always surprising, heavily depending on the system wiring and algorithmic logic. The formula for the feedback loop that I am using within the TouchDesigner application is as follows:

input —> filter —> output1,

input + output1 —> output2,

output2 —> feeds back to input, becoming a new input // the loop is complete and starts again.

The key element in this chain of reactions is the filter. The filter modulates the input and introduces changes coupled with the original input in the feedback loop. The additive function ‘+’ that merges the input with output1 also plays an important role as it provides different modalities for the overlay of the original and changes. The most common blending operation is ‘add’; however, choosing different blending ops will produce unique outcomes, as pictured below.

Week 2 - Inner State machine - REGULARITY

This week, I concentrated on creating a regular sinewave visualiser based on the simulation brain data. This data has a regular pattern of equally timed oscillations that never change their intervals, thus resulting in a visualisation that pulses with comfortable predictability. By observing such serene visual stimuli, the regularity creates a sense of stability and good feeling. The human brain is wired to see patterns and relaxes neural firing when exposed to known and repeating stimuli.


Design and state machine process:
- create regular rhythms and oscillate all brainwaves simultaneously in differently coloured and scaled circles (2D), the image above.
- create a 3D version where circles are rotated flat on the ground and a regular oscillation pattern appears as a movement feedback cloud going upwards; see initial test images below. I thickened the circle into a tube to capture the feedback with a larger volumetric body.

Cybernetic System 1.2
Time frame// October’24
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Week 1 - Pattern#1

Week 2 - Pattern#2

Week 3 - Pattern#3

Cybernetic System 1.3 - GEOMETRIES
November ’24
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Inspiration for this month’s cybernetic system prototypes will be archi-geometric structures. I want to set three distinct characteristic prototypes:
- honeycomb
- konstrukcija (construction in Latvian)
- snake (triangular 360-degree rotationary segments)